Deep Dives
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The Anatomy of a Card
Everything you need to know and more about card stock, finishes, and decorative treatments. We do a deep dive into what goes into making a card and what the differences are between types of finish, foil treatments, gilding, card stocks, and more.
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Demistifying the Contract (Game Licensing Terms)
We recently signed our first game (working title SIGIL)! So, I’ve spent a lot of time researching contract terms, and understanding what is important and why. I break down our contract - in the hopes that it can be a reference for designers & publishers. What’s standard, what is a red flag, and how to think through the terms of your licensing agreement.
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Should I Self Publish?
I’ve been asked a few times recently whether someone should self-publish their design, or look to license it to an established publisher. I think a lot of the indecision comes from a lack of framing of goals, and a lack of understanding of what it takes to publish a game, and what publishers bring to the table. I hope that by better framing the ecosystem, the decision will be a little easier.